Archive for March, 2011

But you shouldn’t be dying!

*Due to an overwhelming supply of spam comments on this post, I am disabling comments for this particular post. If you should wish to leave a comment regarding this post, please do so on a more recent post. I receive an email for every comment left here, so odds are good I’ll get back to you. :)

One of the biggest arguments regarding holy priests is the talent Spirit of Redemption. A lot of people say, “Well, you shouldn’t be dying.” And this is true. For farm content. However, when it comes down to it, progression content is inevitably going to cause you to die. And fairly frequently at that. Odds are, though, you’re doing everything you can to avoid dying – or at least, if you’re not, you should be – but inevitably, something’s going to happen to cause you to die and go into Improved Death Form, especially when you’re learning an encounter. Generally, you’re going to be dying fairly late in a wipe, but that’s not always the case. So I’m going to argue for Spirit of Redemption.

Spirit of Redemption

The long and short of it, I’ve already explained above, but there are various other perks and benefits to having Spirit of Redemption in your spec as well. The biggest and clearest benefit of SoR is the free healing. Yes, there is the downside of having to die first. But the free healing can come either through an accidental death, or it can also come via an intentional death, as well, which can be extremely beneficial at times. I think a lot of people tend to forget that there are very clear-cut benefits such as this. Moreover, SoR makes it easier to see you if you’re in need of a battle resurrection, and it’s less likely you need to have that communication for it.

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Going it alone: Solo play as a holy priest.

So, recently, I’ve been thinking quite a bit about solo play as a holy priest. Generally, this comes from my doing all of my dailies and such as holy. For whatever reason, I just feel I have better mana management and survivability as opposed to shadow. I made a post on the healing forums not too long ago. While it doesn’t seem to have gained much attention by other forumgoers (likely because of the time I posted it more than anything), it does seem that there has been a buff to Holy Fire in the upcoming 4.1 patch, either way. Still, this leaves a lot to be desired regarding holy spells in solo play.

In short, I’m not really satisfied that as a priest that is going around and doing things in a healing spec, that I’m not casting a bread and butter spell like Smite at all, because its value is just too low in damage and it’s relatively high mana cost in comparison to Mind Spike. In short, it seems strange that I should be casting shadow spells to all exclusion of holy spells when out by myself. I didn’t roll holy to be casting shadow spells.

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Getting along in Cataclysm.

I apologize in advance for lack of posting. I know I have like, no readers, but still. Dead motherboard resulting in dead hard drive resulting in tax returns completely gone makes not for a happy Tomaj, though, and certainly prevents me from being able to make consistent posts.

So, everyone says there’s more drama in 10-man raiding when you have multiple groups than there is with 25-man raiding. To a degree, this may be true, but only if people are completely unwilling to bypass any sort of “competition” or seeing one group as the “bad” group. All in all, there may be less drama overall with 25-man raiding, especially with a good loot system (DKP and SKG being among the better), but at the same time, it’s a hell of a lot harder not only to handle, but also to manage as a raid leader, and moreover, maintain a full 25-man roster.

Thankfully, we’ve finally made the final push into strictly 10-man raiding (Baradin Hold aside, assuming we’re able to do so in 25-man, and Alliance hadn’t decided to take over Tol Barad in that small time frame where we raid). Still, most of us agree that we are more than capable of being able to clear the content, regardless of some minor issue. Now despite what a friend over at Sente Theater Presents has said regarding 10- vs. 25-man raiding is this: 10-man raiding is usually much more difficult because the requirements are that much less lenient.

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