Archive for May, 2011

To Journal or Not to Journal

The Dungeon Journal, hereafter known as the Encyclopedic Compendium of Baddie Abilities™ (well, at least to me), is one of the most recent issues of contention in the World of Warcraft community. There are the hardcore raiders getting world firsts that are saying that there’s some things that need to be changed about it, and that it’s an abysmal implementation. There are casual gamers arguing that there’s no reason it shouldn’t be there, and that the information shouldn’t be left alone for the top-end gamers to find out as they’re progressing through the encounters. But what about those of us that are kind of caught in the middle?

Journal

I, for one, can understand both points of view. On the one hand, you have what the end-gamers are saying, and valuing the mystery of discovery and enjoyment of seeing a new encounter – blind or not. And I can definitely agree with this point of view. On the other hand, though, you have the casual gamers saying that the information shouldn’t be limited to the top-end raiders, and the larger playerbase shouldn’t have to wait for outside sources to learn what things do for when they get there. I can also understand this point of view.

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Haste vs. Mastery, A Question of Stat Weighting

One of the primary things about gearing as a holy priest is, of course, the “soft haste cap” of 12.5% (with talents and raid buffs) to get your Renew spell to tick a fifth time. Including the talent Darkness from the shadow tree, this is actually the simplest and easiest gearing benchmark to hit – it’s actually even easier than hitting a spirit benchmark for heroic 5-man dungeons. But a lot of people also say that mastery is pretty much your be-all, end-all after you hit that magic 12.5% (well, spirit aside).

Echo of Light

For this tier of content, and more specifically, 25-mans, I can definitely agree with this. But, I don’t necessarily agree for a 10-man holy priest. Don’t get me wrong, mastery is still a good stat, and far and away better than crit (possibly even post-4.2), but I’m definitely a bigger fan of haste. This isn’t even necessarily left over from Wrath healing, where intellect and haste were king, but a little further back to the end of Burning Crusade where haste was first introduced as a caster stat as well (prior, it was melee only).

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Tier 12 Revisited – The Four-Piece Fiasco

Since my previous post regarding the Tier 12 set bonuses for healing priests, there have been some changes made to the set bonuses. In one regard, there are some optimists out there that liked the previous version of the four-piece bonus. Admittedly, I did think that there were some benefits to it, as I outlined before.

Lightwell

Despite that, though, there was a lot of feedback from other users regarding this particular four-piece bonus. I mentioned previously that prior, it was very reliant on other players to make our four-piece bonus work. Beyond that, there’s the RNG aspect of it (something no one really cares for, and remains), the coloring possibly causing problems, and communication issues. Unfortunately, the cons really did outweigh the pros in this case.

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