Since my previous post regarding the Tier 12 set bonuses for healing priests, there have been some changes made to the set bonuses. In one regard, there are some optimists out there that liked the previous version of the four-piece bonus. Admittedly, I did think that there were some benefits to it, as I outlined before.


Despite that, though, there was a lot of feedback from other users regarding this particular four-piece bonus. I mentioned previously that prior, it was very reliant on other players to make our four-piece bonus work. Beyond that, there’s the RNG aspect of it (something no one really cares for, and remains), the coloring possibly causing problems, and communication issues. Unfortunately, the cons really did outweigh the pros in this case.

As I opened with, there was a change made to the four-piece bonus:

Holy/Discipline Priest 4-Piece: Old bonus removed and replaced — You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750 health. Lasts 5 seconds.

For those that remember the Fountain of Light from Trial of the Champion, this bonus works fairly similar to that, except instead of dealing damage, it heals a nearby player. The wording on this is pretty specific that it will heal any injured player that is within 20 yards. While this lends to the idea of it being a smart heal, this is a double-edged sword, so to speak.

On the one hand, it could be a smart heal in that it heals the most injured player in range. This goes along with how all other smart heals work (Divine Hymn, Wild Growth, Circle of Healing, Efflorescence, Chain Heal). On the other hand, it could just heal any injured player (or pet) in range. This could be bad, because someone could be down 50k hp, and someone else could be down 10k hp, and it may hit the person that’s down 10k. While it pretty much tops the one person off, it still means that much more mana needs to be spent on the person lower on health.

All in all, I think this is a good thing overall, but it is unfortunate that there wasn’t any testing able to be done with the previous set bonus to see how it might work out. Still, this does go to show for all those naysayers out there, Blizzard does, in fact, listen to feedback.

The other big changes come with the two-piece bonuses:

Holy/Discipline Priest 2-Piece: Now also triggers from casting Prayer of Mending.

Shadow Priest 2-Piece: Now requires the priest to be in Shadowform to be active.

So first and foremost, for those that were strongly considering using two pieces from each set to get both set bonuses, it’s going to be a no-go. However, the two-piece bonus has become extremely attractive for all healing priests. I mentioned before there’s really only one encounter – Chimaeron – I don’t keep Prayer of Mending on cooldown (but still use Flash Heal almost to exclusivity), and for 25-man priests, this is a huge change.

Getting the 2-piece bonus to proc is going to be vastly easier for all priests regardless of how they’re healing, and with the incoming Mana Tide Totem and Innervate nerfs with 4.2, the mana regen is definitely going to be needed. All in all, I’m looking forward to Tier 12 gear. I even think that it looks great! It’s sort of reminiscient of T8 meets T10. (I’m totally a sucker for awesome looking helms – especially since not many look good on trolls.) Even so, cheers to Blizzard for making something that could potentially be a nightmare into something workable.