One of the biggest complaints I heard in World of Warcraft was about class homogenization. The idea is that if you take the classes and combine the enough, that you would basically end up with tank, healer, melee DPS and ranged DPS. This is true, if you happen to go that far. I recently read a blog post about this that does bring up an interesting point – choice. This extends into Rift a little bit, because there has been a lot of discussion regarding 1.5 changes and capability of different classes to perform in particular roles – most notably, tanking and DPS.


A definition from reads, “to make uniform or similar, as in composition or function.” What I want is for people to think about this for a little bit. Similar in function. Meaning, capable of performing to approximately equivalent values. In Rift, there are twenty (20!) different souls that are focused primarly around dealing damage. There are six that cover tanking. Four are specifically for healing. Two are your support souls, focusing primarily on buffing/debuffing (though Bard arguably also fits into healing, but it is not primarily about healing).

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