Archive for October, 2011

The Issue of Cleric DPS

Cleric DPS. Nearly the laughingstock of the game, except when it comes to AoE damage, and even then, only with Cabalist, or to a lesser degree, Inquisitor. Many people are saying lately that you cannot complete Hammerknell with cleric single-target DPS builds (Shaman, Druid, Inquisitor), unless they are hybrids with Justicar for Doctrine of Loyalty usage. It’s actually quite sad, really, how poorly cleric DPS souls scale relative to other DPS souls from the other callings. In fact, come 1.6, many mage souls are getting some major buffs, and in the case of Pyromancer, a near complete overhaul.

Strike of the Maelstrom

What I want to do with this post is not to be a naysayer, and do everything I can to try not to be a in the “sky is falling” crowd with clerics in general. That kind of thing doesn’t usually jibe well with me. But, to be honest, it can be hard not to throw yourself on that kind of bandwagon when there are very obviously some glaring issues in the current content. To that end, bear with me as I try to put this post forth in as much an objective manner as I can manage.

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Inadequacy

One of the worst things someone can do to you in a raid environment is tell you you’re not good enough in something that you know you’re good at, and everyone else knows you’re good at. I just wish people would have the balls to say it to my face, rather than in a backhanded, backbiting manner. If you think I’m not good enough (or our raid team is not good enough) to handle a particular job, you should be saying that flat out, not trying to change what our other members are doing (i.e., going from a DPS build to a DPS/healing hybrid that’s primarily for AE healing when we need single-target heals), as if that will somehow magically solve the issue. Yes, it can help, but that’s not the only thing going on.

Rage Face

I don’t care how long you might have been a healer in other games, if you’re not healing in our raids normally, you have no clue how we perceive the damage patterns as people who are healing in our raids. Sure, you can look at the logs, and see exactly how much damage was taken when and by whom, but that isn’t the be-all, end-all. In an encounter where we can all but tunnel vision because the encounter mechanics allow it, we’re going to have a much higher sense of what’s going on than someone who is tanking and watching for adds and various other things going on in the encounter.

Now, I know I should be appreciative of the fact that someone else is looking for things and making suggestions. But that doesn’t stop me from thinking that they’re the wrong suggestions. No matter how well-meaning they may be, that doesn’t stop them from feeling like “you’re not doing it right.” As it stands, for the encounter in question, we have enough healers – possibly more than enough – given our level of skill. We don’t need more healers, we need to adjust our strategy. In the end, that is what’s going to kill the boss, especially when there’s already a tight DPS requirement that even I’m not sure we’re meeting.

On that note, if you have something of critique to say about me, suck it up, grow a set and tell me flat out. Don’t go behind my back to make me feel inadequate or not good enough. It’s pretty fucking clear to me that you aren’t going to be able to deal with it yourself, either, so you can sit down and shut the fuck up otherwise. /nerdrage.

A Beginner’s Guide to Rifts

So, a while back, I promised a friend of mine I’d write up a beginner’s guide to rifts. So, here we are, some time later, with me FINALLY getting it put together. Unfortunately, ended up with a fire rift, so it might might be a bit difficult to see some things. Still, I’ve included screenshots of every phase for this particular rift, and if anyone’s having any confusion, hopefully this will help out some!

A tear out in the game world, and on the minimap.

A tear out in the game world, and on the minimap.

So, first things first. All rifts start out as tears (not tears like crying, but tears as in tearing a page out of a book). You’ll be able to see all tears and rifts in your current zone both on your minimap, as well as the world map. Each kind of tear has a different color associated with them. Minor tears are outlined in blue, while raid tears are outlined in yellow. I believe that major tears are supposed to be outlined in red, but I can’t confirm at the moment. They may still be outlined in blue, however. As a new player to Rift, you’ll only be worried about major and minor tears, though. Some point after you started off (in Freemarch for Defiants, Silverwood for Guardians), you should have gotten an ability called a Planar Lure (or something to that effect). You can use this at any minor or major tear in the world to open a rift.

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