Archive for the ‘Callings’ Category

Why Pet Healing Is Important, Part 1

One of the biggest issues healers have is the issue of healing pets. Be it hunter, warlock, mage or death knight pets in World of Warcraft, or mage, rogue, warrior or cleric pets in Rift, healers don’t want to – and usually, can’t – actively heal pets. I wish it were more possible to do so. I really, really, do. I say this as a healing priest, a healing cleric, a healing paladin, a healing mage, and a one-time healing shaman. I want to be able to heal pets.

Mend Pet

One of the biggest gripes I’ve heard is how smart heals do, in fact, heal pets. I’m still honestly lost on this point. I mean, trust me, I get that not everyone will be able to spare the global cooldown or the mana to heal a pet. But there’s a reason that pets are going to be valid targets for smart heals. Because they are integral to the DPS of the class utilizing those pets.

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The Issue of Cleric DPS

Cleric DPS. Nearly the laughingstock of the game, except when it comes to AoE damage, and even then, only with Cabalist, or to a lesser degree, Inquisitor. Many people are saying lately that you cannot complete Hammerknell with cleric single-target DPS builds (Shaman, Druid, Inquisitor), unless they are hybrids with Justicar for Doctrine of Loyalty usage. It’s actually quite sad, really, how poorly cleric DPS souls scale relative to other DPS souls from the other callings. In fact, come 1.6, many mage souls are getting some major buffs, and in the case of Pyromancer, a near complete overhaul.

Strike of the Maelstrom

What I want to do with this post is not to be a naysayer, and do everything I can to try not to be a in the “sky is falling” crowd with clerics in general. That kind of thing doesn’t usually jibe well with me. But, to be honest, it can be hard not to throw yourself on that kind of bandwagon when there are very obviously some glaring issues in the current content. To that end, bear with me as I try to put this post forth in as much an objective manner as I can manage.

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Homogenization: There Are Good Things

One of the biggest complaints I heard in World of Warcraft was about class homogenization. The idea is that if you take the classes and combine the enough, that you would basically end up with tank, healer, melee DPS and ranged DPS. This is true, if you happen to go that far. I recently read a blog post about this that does bring up an interesting point – choice. This extends into Rift a little bit, because there has been a lot of discussion regarding 1.5 changes and capability of different classes to perform in particular roles – most notably, tanking and DPS.


A definition from reads, “to make uniform or similar, as in composition or function.” What I want is for people to think about this for a little bit. Similar in function. Meaning, capable of performing to approximately equivalent values. In Rift, there are twenty (20!) different souls that are focused primarly around dealing damage. There are six that cover tanking. Four are specifically for healing. Two are your support souls, focusing primarily on buffing/debuffing (though Bard arguably also fits into healing, but it is not primarily about healing).

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