Archive for the ‘Rift’ Category

Inadequacy

One of the worst things someone can do to you in a raid environment is tell you you’re not good enough in something that you know you’re good at, and everyone else knows you’re good at. I just wish people would have the balls to say it to my face, rather than in a backhanded, backbiting manner. If you think I’m not good enough (or our raid team is not good enough) to handle a particular job, you should be saying that flat out, not trying to change what our other members are doing (i.e., going from a DPS build to a DPS/healing hybrid that’s primarily for AE healing when we need single-target heals), as if that will somehow magically solve the issue. Yes, it can help, but that’s not the only thing going on.

Rage Face

I don’t care how long you might have been a healer in other games, if you’re not healing in our raids normally, you have no clue how we perceive the damage patterns as people who are healing in our raids. Sure, you can look at the logs, and see exactly how much damage was taken when and by whom, but that isn’t the be-all, end-all. In an encounter where we can all but tunnel vision because the encounter mechanics allow it, we’re going to have a much higher sense of what’s going on than someone who is tanking and watching for adds and various other things going on in the encounter.

Now, I know I should be appreciative of the fact that someone else is looking for things and making suggestions. But that doesn’t stop me from thinking that they’re the wrong suggestions. No matter how well-meaning they may be, that doesn’t stop them from feeling like “you’re not doing it right.” As it stands, for the encounter in question, we have enough healers – possibly more than enough – given our level of skill. We don’t need more healers, we need to adjust our strategy. In the end, that is what’s going to kill the boss, especially when there’s already a tight DPS requirement that even I’m not sure we’re meeting.

On that note, if you have something of critique to say about me, suck it up, grow a set and tell me flat out. Don’t go behind my back to make me feel inadequate or not good enough. It’s pretty fucking clear to me that you aren’t going to be able to deal with it yourself, either, so you can sit down and shut the fuck up otherwise. /nerdrage.

A Beginner’s Guide to Rifts

So, a while back, I promised a friend of mine I’d write up a beginner’s guide to rifts. So, here we are, some time later, with me FINALLY getting it put together. Unfortunately, ended up with a fire rift, so it might might be a bit difficult to see some things. Still, I’ve included screenshots of every phase for this particular rift, and if anyone’s having any confusion, hopefully this will help out some!

A tear out in the game world, and on the minimap.

A tear out in the game world, and on the minimap.

So, first things first. All rifts start out as tears (not tears like crying, but tears as in tearing a page out of a book). You’ll be able to see all tears and rifts in your current zone both on your minimap, as well as the world map. Each kind of tear has a different color associated with them. Minor tears are outlined in blue, while raid tears are outlined in yellow. I believe that major tears are supposed to be outlined in red, but I can’t confirm at the moment. They may still be outlined in blue, however. As a new player to Rift, you’ll only be worried about major and minor tears, though. Some point after you started off (in Freemarch for Defiants, Silverwood for Guardians), you should have gotten an ability called a Planar Lure (or something to that effect). You can use this at any minor or major tear in the world to open a rift.

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I Hate Starting Zones

Since no one replied to my last post regarding what I should post about, I thought I’d post about something else entirely, since I am constantly trying to not be fed up with the beginning starting area for Guardians and the story behind them and their differences with Defiants. This actually is something that irked me about newbie humans in World of Warcraft, too, at least post-Cataclysm when the new starting zone quests were added.

Guardian Starting Zone

It annoys the piss out of me when one faction is made to look dumb, stupid or otherwise less than intelligent in the other faction’s starting area. We all know damn well based on previous interactions, major lore characters, or otherwise that this is simply not the case. In Rift, it’s not so egregious an offense as the Blackrock Orcs in Northshire Valley, but even so, there are definite things that I cannot stand about the Guardian zone (even despite my own personal beliefs on things that this can relate to in real life).

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