So, a while back, I promised a friend of mine I’d write up a beginner’s guide to rifts. So, here we are, some time later, with me FINALLY getting it put together. Unfortunately, ended up with a fire rift, so it might might be a bit difficult to see some things. Still, I’ve included screenshots of every phase for this particular rift, and if anyone’s having any confusion, hopefully this will help out some!

A tear out in the game world, and on the minimap.

A tear out in the game world, and on the minimap.

So, first things first. All rifts start out as tears (not tears like crying, but tears as in tearing a page out of a book). You’ll be able to see all tears and rifts in your current zone both on your minimap, as well as the world map. Each kind of tear has a different color associated with them. Minor tears are outlined in blue, while raid tears are outlined in yellow. I believe that major tears are supposed to be outlined in red, but I can’t confirm at the moment. They may still be outlined in blue, however. As a new player to Rift, you’ll only be worried about major and minor tears, though. Some point after you started off (in Freemarch for Defiants, Silverwood for Guardians), you should have gotten an ability called a Planar Lure (or something to that effect). You can use this at any minor or major tear in the world to open a rift.

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