Archive for the ‘Healing’ Category

10-Man Chakra States

I originally wanted to write something of a more personal nature today, but I’m still trying to find the right way to start the post. So instead, I’d like to talk about Chakra states as a 10-man holy priest. Now, I don’t get the opportunity to tank heal altogether too often, but when I do, it’s definitely a fun time, because it’s a nice change of pace, so that’s something I’ll cover in here as well. Through and through, I’ll always be a raid healer at heart, but when you’re healing 10-mans, it’s a little different, because you are always cross-healing between the raid and the tank(s). But recently, I got to make some excellent use of Chakra: Serenity outside of Maloriak and Conclave of Wind (which is where a holy priest is most likely to be using Chakra: Serenity in any raid, especially 10-man).

Sometimes we two-heal in our raids, especially if one of our other healers goes MIA for a night, and that’s okay, because we still manage to get things done, even if it is an exercise in throughput and regeneration. Generally, if we’re two-healing, it’s myself and our restoration shaman (generally because our discipline priest and/or holy paladin aren’t available). So I’m going to go over two-healing some encounters, and where I tank heal otherwise in a general sense, and where you might use different Chakra states in various encounters (sans Cho’gall and Nefarian, as we do not have extensive experience with those encounters). Also, incoming wall of text.

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Haste vs. Mastery, A Question of Stat Weighting

One of the primary things about gearing as a holy priest is, of course, the “soft haste cap” of 12.5% (with talents and raid buffs) to get your Renew spell to tick a fifth time. Including the talent Darkness from the shadow tree, this is actually the simplest and easiest gearing benchmark to hit – it’s actually even easier than hitting a spirit benchmark for heroic 5-man dungeons. But a lot of people also say that mastery is pretty much your be-all, end-all after you hit that magic 12.5% (well, spirit aside).

Echo of Light

For this tier of content, and more specifically, 25-mans, I can definitely agree with this. But, I don’t necessarily agree for a 10-man holy priest. Don’t get me wrong, mastery is still a good stat, and far and away better than crit (possibly even post-4.2), but I’m definitely a bigger fan of haste. This isn’t even necessarily left over from Wrath healing, where intellect and haste were king, but a little further back to the end of Burning Crusade where haste was first introduced as a caster stat as well (prior, it was melee only).

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Tier 12 Revisited – The Four-Piece Fiasco

Since my previous post regarding the Tier 12 set bonuses for healing priests, there have been some changes made to the set bonuses. In one regard, there are some optimists out there that liked the previous version of the four-piece bonus. Admittedly, I did think that there were some benefits to it, as I outlined before.

Lightwell

Despite that, though, there was a lot of feedback from other users regarding this particular four-piece bonus. I mentioned previously that prior, it was very reliant on other players to make our four-piece bonus work. Beyond that, there’s the RNG aspect of it (something no one really cares for, and remains), the coloring possibly causing problems, and communication issues. Unfortunately, the cons really did outweigh the pros in this case.

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