The Dungeon Journal, hereafter known as the Encyclopedic Compendium of Baddie Abilities™ (well, at least to me), is one of the most recent issues of contention in the World of Warcraft community. There are the hardcore raiders getting world firsts that are saying that there’s some things that need to be changed about it, and that it’s an abysmal implementation. There are casual gamers arguing that there’s no reason it shouldn’t be there, and that the information shouldn’t be left alone for the top-end gamers to find out as they’re progressing through the encounters. But what about those of us that are kind of caught in the middle?

Journal

I, for one, can understand both points of view. On the one hand, you have what the end-gamers are saying, and valuing the mystery of discovery and enjoyment of seeing a new encounter – blind or not. And I can definitely agree with this point of view. On the other hand, though, you have the casual gamers saying that the information shouldn’t be limited to the top-end raiders, and the larger playerbase shouldn’t have to wait for outside sources to learn what things do for when they get there. I can also understand this point of view.

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