Archive for the ‘Raiding’ Category

10-Man Chakra States

I originally wanted to write something of a more personal nature today, but I’m still trying to find the right way to start the post. So instead, I’d like to talk about Chakra states as a 10-man holy priest. Now, I don’t get the opportunity to tank heal altogether too often, but when I do, it’s definitely a fun time, because it’s a nice change of pace, so that’s something I’ll cover in here as well. Through and through, I’ll always be a raid healer at heart, but when you’re healing 10-mans, it’s a little different, because you are always cross-healing between the raid and the tank(s). But recently, I got to make some excellent use of Chakra: Serenity outside of Maloriak and Conclave of Wind (which is where a holy priest is most likely to be using Chakra: Serenity in any raid, especially 10-man).

Sometimes we two-heal in our raids, especially if one of our other healers goes MIA for a night, and that’s okay, because we still manage to get things done, even if it is an exercise in throughput and regeneration. Generally, if we’re two-healing, it’s myself and our restoration shaman (generally because our discipline priest and/or holy paladin aren’t available). So I’m going to go over two-healing some encounters, and where I tank heal otherwise in a general sense, and where you might use different Chakra states in various encounters (sans Cho’gall and Nefarian, as we do not have extensive experience with those encounters). Also, incoming wall of text.

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To Journal or Not to Journal

The Dungeon Journal, hereafter known as the Encyclopedic Compendium of Baddie Abilities™ (well, at least to me), is one of the most recent issues of contention in the World of Warcraft community. There are the hardcore raiders getting world firsts that are saying that there’s some things that need to be changed about it, and that it’s an abysmal implementation. There are casual gamers arguing that there’s no reason it shouldn’t be there, and that the information shouldn’t be left alone for the top-end gamers to find out as they’re progressing through the encounters. But what about those of us that are kind of caught in the middle?

Journal

I, for one, can understand both points of view. On the one hand, you have what the end-gamers are saying, and valuing the mystery of discovery and enjoyment of seeing a new encounter – blind or not. And I can definitely agree with this point of view. On the other hand, though, you have the casual gamers saying that the information shouldn’t be limited to the top-end raiders, and the larger playerbase shouldn’t have to wait for outside sources to learn what things do for when they get there. I can also understand this point of view.

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Haste vs. Mastery, A Question of Stat Weighting

One of the primary things about gearing as a holy priest is, of course, the “soft haste cap” of 12.5% (with talents and raid buffs) to get your Renew spell to tick a fifth time. Including the talent Darkness from the shadow tree, this is actually the simplest and easiest gearing benchmark to hit – it’s actually even easier than hitting a spirit benchmark for heroic 5-man dungeons. But a lot of people also say that mastery is pretty much your be-all, end-all after you hit that magic 12.5% (well, spirit aside).

Echo of Light

For this tier of content, and more specifically, 25-mans, I can definitely agree with this. But, I don’t necessarily agree for a 10-man holy priest. Don’t get me wrong, mastery is still a good stat, and far and away better than crit (possibly even post-4.2), but I’m definitely a bigger fan of haste. This isn’t even necessarily left over from Wrath healing, where intellect and haste were king, but a little further back to the end of Burning Crusade where haste was first introduced as a caster stat as well (prior, it was melee only).

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